3D Generalist Production
Modeling, sculpting, retopology, UV mapping, texture baking, PBR texturing, shading, material creation, props, backgrounds, character presentation and final asset polish.
Senior 3D Generalist / 3D Artist / Technical Artist
I build expressive 3D characters, avatars, props and production workflows for real-time platforms. My strongest work sits between art and technical execution: sculpting, modeling, textures, materials, rigging support, animation systems, optimization, debugging, QA, documentation, custom tools and AI-assisted production.
Profile
I am a Bucharest-based Senior 3D Generalist, 3D Artist and Technical Artist with a strong background in real-time avatars, character production, graphic design and fine art. I understand both the visual goal and the production reality behind a task: topology, UVs, textures, materials, skinning, animation readiness, physics behavior, tracking systems, engine limits, user customization, bugs, performance and delivery.
At Holotech Studios, I worked on Animaze production across avatars, props, backgrounds, animations, physics feedback, character customization, documentation and QA. I was often the person who could understand a messy art or technical problem, isolate the real issue, explain it clearly, and push it toward a practical fix with artists and engineers.
Skills
Modeling, sculpting, retopology, UV mapping, texture baking, PBR texturing, shading, material creation, props, backgrounds, character presentation and final asset polish.
Animaze avatar production, ARKit and Animaze animation standards, expression blends, real-time readability, customization systems, physics integration feedback and platform-specific optimization.
Debugging, QA, animation testing, hand-tracking pipeline work, shader-based avatar behavior, custom tool thinking, documentation and collaboration with engineers.
Practical AI-assisted production beyond image generation: prompt systems, reference analysis, visual direction, ideation, cleanup planning, automation support, text/code helpers, asset review, documentation drafts and faster iteration loops for 3D, design, technical problem solving and presentation.
Graphic design, DTP, campaign assets, posters, banners, social visuals, branding, video/promo graphics and consistent identity systems for product launches.
Strong task understanding, fast technical diagnosis, clear feedback, process cleanup, artist support and custom workflow improvements that help teams move faster.
Software
Experience
Freelance and studio-building work
Developing an independent production direction around VertexFam and senior-level 3D services, with a focus on real-time characters, avatar presentation, technical-art workflows, AI-assisted production and portfolio systems that can support client work or studio-scale collaboration.
Holotech Studios, Inc. / Animaze - Bucharest
Created high-quality real-time assets including avatars, props and backgrounds, covering the full art pipeline: modeling, UVs, texturing, shading, materials, rigging support, skinning support, animations, physics, VFX-related asset work, optimization, problem solving and QA.
4ACEPR - Bucharest / Ploiesti
Developed creative concepts, branding directions and visual strategies for clients across security, IT, administration and event communication. Produced print and digital materials including advertisements, brochures, leaflets, posters, catalogs, invitations, banners and newsletters.
Marketing Matters SRL / Exclusive for Lenovo Romania - Bucharest
Created print, digital, branding and promotional assets for Lenovo Romania-related campaigns, including brochures, posters, catalogs, newsletters, in-store promotion, stands, product displays, packaging-related visuals, outdoor campaigns and TV spot support.
Armonita Foundation - Bucharest
Designed print and digital communication materials including advertisements, brochures, leaflets, posters, catalogs, invitations, static/dynamic banners and newsletters.
Work proof
The site keeps the visual portfolio focused. These are selected proof points from real Animaze and VertexFam-related avatar production. For the complete gallery and commercial studio presentation, visit VertexFam.
Fine art foundation
My professional 3D work is grounded in a fine-art background. I studied Graphic Arts at UNARTE in Bucharest and have exhibited fine-art work internationally, including selections connected to London Biennale, Chianciano Biennale, Spoleto International Festival of Art, Russian Design Week, Luxembourg Art Prize and Romanian graphics exhibitions.
That background matters in production. It improves how I read silhouette, gesture, form, composition, material, color, character appeal and visual storytelling before a model ever reaches a technical checklist.