Senior 3D Generalist / 3D Artist / Technical Artist

Real-time characters built from art to performance.

I build expressive 3D characters, avatars, props and production workflows for real-time platforms. My strongest work sits between art and technical execution: sculpting, modeling, textures, materials, rigging support, animation systems, optimization, debugging, QA, documentation, custom tools and AI-assisted production.

Best fit Senior 3D Generalist / Technical Artist / Real-time Character Artist
Production value characters, avatars, props, debugging, QA and release polish
Technical edge pipeline thinking, custom tools, automation and AI workflow integration
Visual range 3D production, graphic design, fine art and visual storytelling

Profile

Artist eye, technical production brain.

I am a Bucharest-based Senior 3D Generalist, 3D Artist and Technical Artist with a strong background in real-time avatars, character production, graphic design and fine art. I understand both the visual goal and the production reality behind a task: topology, UVs, textures, materials, skinning, animation readiness, physics behavior, tracking systems, engine limits, user customization, bugs, performance and delivery.

At Holotech Studios, I worked on Animaze production across avatars, props, backgrounds, animations, physics feedback, character customization, documentation and QA. I was often the person who could understand a messy art or technical problem, isolate the real issue, explain it clearly, and push it toward a practical fix with artists and engineers.

Skills

What I can do on a production team

3D Generalist Production

Modeling, sculpting, retopology, UV mapping, texture baking, PBR texturing, shading, material creation, props, backgrounds, character presentation and final asset polish.

Real-Time Avatars

Animaze avatar production, ARKit and Animaze animation standards, expression blends, real-time readability, customization systems, physics integration feedback and platform-specific optimization.

Technical Art

Debugging, QA, animation testing, hand-tracking pipeline work, shader-based avatar behavior, custom tool thinking, documentation and collaboration with engineers.

AI Workflow

Practical AI-assisted production beyond image generation: prompt systems, reference analysis, visual direction, ideation, cleanup planning, automation support, text/code helpers, asset review, documentation drafts and faster iteration loops for 3D, design, technical problem solving and presentation.

Visual Communication

Graphic design, DTP, campaign assets, posters, banners, social visuals, branding, video/promo graphics and consistent identity systems for product launches.

Problem Solving

Strong task understanding, fast technical diagnosis, clear feedback, process cleanup, artist support and custom workflow improvements that help teams move faster.

Software

Core production stack

Maya ZBrush Substance Painter Substance Designer Photoshop Illustrator After Effects InDesign Audition Media Encoder Marvelous Designer Animaze Unreal Engine Blender Unity Docker Git Python Node.js VS Code AI-assisted production workflows Prompt systems Reference and ideation flows Automation support

Experience

Professional work history

Aug 2018 - Dec 2023

Senior 3D Artist / Generalist

Holotech Studios, Inc. / Animaze - Bucharest

Created high-quality real-time assets including avatars, props and backgrounds, covering the full art pipeline: modeling, UVs, texturing, shading, materials, rigging support, skinning support, animations, physics, VFX-related asset work, optimization, problem solving and QA.

  • Developed and maintained avatar animation sets across Animaze and ARKit-style standards, including more than 200 expression and special-action animation blends optimized for real-time face tracking.
  • Collaborated with engineers on the Character Creator project, helping define modular avatar customization for bodies, clothing, colors, proportions and facial/body features.
  • Explored real-time character expressivity, including animation and shader-based techniques for more readable emotional reactions and unusual avatar behavior.
  • Worked on physics system testing and integration feedback for avatars and props, including simplifying complex setup ideas into reusable artist/community workflows.
  • Helped develop and test hand-tracking animation workflows, from pose/animation decisions to blending, calibration, visual style and pipeline improvements.
  • Debugged and quality-checked community-sourced 3D models, identifying asset, animation, rigging and performance issues and helping artists reach Animaze release standards.
  • Took over graphic design responsibilities after team restructuring, creating promotional visuals for launches, Steam and other product surfaces while keeping the brand identity consistent.
Jan 2016 - Apr 2017

Creative Director

4ACEPR - Bucharest / Ploiesti

Developed creative concepts, branding directions and visual strategies for clients across security, IT, administration and event communication. Produced print and digital materials including advertisements, brochures, leaflets, posters, catalogs, invitations, banners and newsletters.

Mar 2015 - May 2016

Graphic Designer

Marketing Matters SRL / Exclusive for Lenovo Romania - Bucharest

Created print, digital, branding and promotional assets for Lenovo Romania-related campaigns, including brochures, posters, catalogs, newsletters, in-store promotion, stands, product displays, packaging-related visuals, outdoor campaigns and TV spot support.

Jan 2011 - Oct 2014

Graphic Designer

Armonita Foundation - Bucharest

Designed print and digital communication materials including advertisements, brochures, leaflets, posters, catalogs, invitations, static/dynamic banners and newsletters.

Work proof

Selected avatar and character production

The site keeps the visual portfolio focused. These are selected proof points from real Animaze and VertexFam-related avatar production. For the complete gallery and commercial studio presentation, visit VertexFam.

Banner with selected real-time avatar characters

Fine art foundation

Not only technical. Built on art.

My professional 3D work is grounded in a fine-art background. I studied Graphic Arts at UNARTE in Bucharest and have exhibited fine-art work internationally, including selections connected to London Biennale, Chianciano Biennale, Spoleto International Festival of Art, Russian Design Week, Luxembourg Art Prize and Romanian graphics exhibitions.

That background matters in production. It improves how I read silhouette, gesture, form, composition, material, color, character appeal and visual storytelling before a model ever reaches a technical checklist.

Master of Arts, Graphic Arts UNARTE, Bucharest - 2012 / 2014
Bachelor of Arts, Graphic Arts UNARTE, Bucharest - 2012
Graphic Arts Department UNARTE, Bucharest - 2008 / 2011
Fine art details

Contact

Available for senior 3D, technical art and real-time character work.

I am interested in roles where strong 3D production, technical understanding, debugging, AI-assisted workflows and visual judgment matter.

Download Recruiter CV Download Technical CV
Haiu Nicolae portrait