Haiu Nicolae

Senior 3D Generalist & Technical Artist

Real-time characters built from art to performance.

200+ expression and special-action blends for real-time face tracking in Animaze.

Character production Modeling, PBR materials, rigging support and engine integration
Animaze Holotech Studios and independent projects through VertexFam Studio
Technical art Facial tracking, hand tracking, asset debugging and optimization

Profile

From character design to live performance

I'm a Bucharest-based 3D artist with a background in fine art. I build characters that hold up in live use, with attention to facial readability, deformation and performance.

I worked on Animaze at Holotech Studios and later contributed to Animaze projects through VertexFam Studio. My work includes facial animation, modular customization and diagnosing rigging, tracking and performance issues with artists and engineers.

Skills

What I can do on a production team

3D Generalist Production

Modeling, sculpting, retopology, UV mapping, texture baking, PBR texturing, shading, material creation, props, backgrounds, character presentation and final asset polish.

Real-Time Avatars

Animaze avatar production, ARKit and Animaze animation standards, expression blends, real-time readability, customization systems, physics integration feedback and platform-specific optimization.

Technical Art

Debugging, QA, animation testing, hand-tracking pipeline work, shader-based avatar behavior, custom tool thinking, documentation and collaboration with engineers.

AI Workflow

Practical AI-assisted production beyond image generation: prompt systems, reference analysis, visual direction, ideation, cleanup planning, automation support, text/code helpers, asset review, documentation drafts and faster iteration loops for 3D, design, technical problem solving and presentation.

Visual Communication

Graphic design, DTP, campaign assets, posters, banners, social visuals, branding, video/promo graphics and consistent identity systems for product launches.

Problem Solving

Strong task understanding, fast technical diagnosis, clear feedback, process cleanup, artist support and custom workflow improvements that help teams move faster.

Tools & Workflows

Production Tools

Maya ZBrush Substance Painter Photoshop Illustrator After Effects InDesign Marvelous Designer Animaze Unreal Engine Blender Unity

AI-Assisted Tools & Automation

I use AI to build and refine small tools for my 3D workflow. I define what each tool needs to do, test it on real assets, and refine it until it saves time in production.

Experience

Professional work history

Aug 2018 - Dec 2023

Senior 3D Artist / Generalist

Holotech Studios, Inc. / Animaze - Bucharest

Created high-quality real-time assets including avatars, props and backgrounds, covering the full art pipeline: modeling, UVs, texturing, shading, materials, rigging support, skinning support, animations, physics, VFX-related asset work, optimization, problem solving and QA.

  • Developed and maintained avatar animation sets across Animaze and ARKit-style standards, including more than 200 expression and special-action animation blends optimized for real-time face tracking.
  • Collaborated with engineers on the Character Creator project, helping define modular avatar customization for bodies, clothing, colors, proportions and facial/body features.
  • Explored real-time character expressivity, including animation and shader-based techniques for more readable emotional reactions and unusual avatar behavior.
  • Worked on physics system testing and integration feedback for avatars and props, including simplifying complex setup ideas into reusable artist/community workflows.
  • Helped develop and test hand-tracking animation workflows, from pose/animation decisions to blending, calibration, visual style and pipeline improvements.
  • Debugged and quality-checked community-sourced 3D models, identifying asset, animation, rigging and performance issues and helping artists reach Animaze release standards.
  • Took over graphic design responsibilities after team restructuring, creating promotional visuals for launches, Steam and other product surfaces while keeping the brand identity consistent.
Jan 2016 - Apr 2017

Creative Director

4ACEPR - Bucharest / Ploiesti

Developed creative concepts, branding directions and visual strategies for clients across security, IT, administration and event communication. Produced print and digital materials including advertisements, brochures, leaflets, posters, catalogs, invitations, banners and newsletters.

Mar 2015 - May 2016

Graphic Designer

Marketing Matters SRL / Exclusive for Lenovo Romania - Bucharest

Created print, digital, branding and promotional assets for Lenovo Romania-related campaigns, including brochures, posters, catalogs, newsletters, in-store promotion, stands, product displays, packaging-related visuals, outdoor campaigns and TV spot support.

Jan 2011 - Oct 2014

Graphic Designer

Armonita Foundation - Bucharest

Designed print and digital communication materials including advertisements, brochures, leaflets, posters, catalogs, invitations, static/dynamic banners and newsletters.

Work

Selected characters and avatars

Explore commercial character work, Animaze avatars and production case studies at VertexFam.

Banner with selected real-time avatar characters

Fine art foundation

Not only technical. Built on art.

My professional 3D work is grounded in a fine-art background. I studied Graphic Arts at UNARTE in Bucharest and have exhibited fine-art work internationally, including selections connected to London Biennale, Chianciano Biennale, Spoleto International Festival of Art, Russian Design Week, Luxembourg Art Prize and Romanian graphics exhibitions.

That background matters in production. It improves how I read silhouette, gesture, form, composition, material, color, character appeal and visual storytelling before a model ever reaches a technical checklist.

Master of Arts, Graphic Arts UNARTE, Bucharest - 2012 / 2014
Bachelor of Arts, Graphic Arts UNARTE, Bucharest - 2012
Graphic Arts Department UNARTE, Bucharest - 2008 / 2011
Fine art details

Contact

Available for senior 3D, technical art and real-time character work.

I am interested in roles where strong 3D production, technical understanding, debugging, AI-assisted workflows and visual judgment matter.

Download Recruiter CV Download Technical CV
Haiu Nicolae portrait